Dark Energy Dissertation Mass Effect 3 Pc

@TheHT said:

It's neat, but what would your endgame be? I'm guessing:

1. Kill everyone.

2. Kill Reapers and eventually destroy the galaxy.

3. Reduce your galactic footprint and change every forum topic from "omg the ending sucks" to "omg mass effect was about environmental bullshit all along, and the ending sucks".

I wonder if this reaction to the ending was at all avoidable. Probably, just not with that budget or schedule. Even then there's always someone.

Doing various research and reading a lot of threads and going through that leaked scrip I think I came up with what was supposed to be the original plot and ending to ME3.

At the end you find out that the Reapers were actually a "nations" of people who fused together in order to collectively find a solutions to the rapid expansion of Dark Energy. Their true intentions was actually saving the universe from Dark Energy which they discovered would eventually consume the it [the universe] in it's entirety. You'll discover that the real meanings behind the various genocide's were because

A.) They were actually adding all the various races into their own collectiveness in order to help them out in their quest to find a solution. That's why they only go after races who reached a certain "technological understanding" point in their culture and that's also the reason why they [The Reapers] left all this technology behind so the races would advance faster.

and B.) Make sure that the Dark Energy spread would not go completely out of control.

You would also find out that the real reason they tried doing a Human Reaper so soon is because the reapers were actually running out of time and were also afraid because the humans posed a real threat to them and it was meant ot be their Saving Throw in case plans did not go through.

You would also find out they picked to make a Human Reaper because in Mass Effect universe Humanity is supposedly unique because of it's genetic diversity (another issue I have a major problem with because this is factually wrong) and represented the universe's best chance at stopping Dark Energy's spread.

At the end you would be presented with two choices.

  1. You would have the chance to truly and finally kill the Reapers thereby putting trust in all the other races to find a solution to the Dark Energy spread and also putting trust in the universe to auto corrects itself.
  2. You would sacrifice every human, including you, in the galaxy thereby letting letting the Reapers horrifically process them into their ranks in a "The end result justifies the means" kinda way.

Threads and events from the various Mass Effect games would be finally tied and explained, like the Haestrom/Recruiting Tali mission and the Derilict Reaper mission were all supposed to be a sort of "Chekhov's Gun" to the main Dark Enegry plot of ME3.

This ending actually makes a lot more sense then the one we have now and why the Bioware writers completely abandoned it is a mystery to me. For one it makes more sense with the reapers being "Bad guys who think their actions are good and the end justifiable" which is exactly how the Renegade path works. On the other hand the Paragon path would have led you down a path that by uniting all the various nations you actually proved that the Reapers were wrong the whole time in their way of fining a solution to that problem.

Hope this clears things out.

Mass Effect 3

Import Variables Guide by crazyrabbits

More for Mass Effect 3 (PC):

Mass Effect 3: Import Variables Guide By crazyrabbits Version 1.0 Updated 3/18/2015 ~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~ 1] Introduction . . . . . . . . . . . . . . . . . . . . . . . [MES100] 2] General Import Variables . . . . . . . . . . . . . . . . . [MES200] 3] Mass Effect 1 . . . . . . . . . . . . . . . . . . . . . . [MES300] 4] Mass Effect 2 . . . . . . . . . . . . . . . . . . . . . . [MES400] 5] Mass Effect 3 - Citadel . . . . . . . . . . . . . . . . . [MES500] 6] Other Import Variables . . . . . . . . . . . . . . . . . . [MES600] 7] Version History . . . . . . . . . . . . . . . . . . . . . [MES700] 8] Copyright & Thanks . . . . . . . . . . . . . . . . . . . . [MES800] ====================================================================== 1) Introduction (MES100) ====================================================================== More than any other franchise in recent memory, the Mass Effect series utilizes a complex system of choices and gameplay mechanics that carry over from installment to installment. Dozens of choices, both major and minor, play a direct role in the resolution of most main story missions and minor sidequests throughout the series, and the trend continues in Mass Effect 3. From the choice of whether to save the Council or not in ME1 to the decision over whether or not the Collector Base should be spared in ME2, and everything in between, the game offers a large amount of variations for players to discover. This guide is a detailed overview of the various decisions that can affect your storyline in ME3. Every major and minor decision in both prior games are catalogued in this guide, along with the decisions from ME3 which are imported into the Citadel DLC pack. While the game itself doesn't seem to feature the touted "1,000 variables" talked up in pre-release interviews, it still contains a large number of variables in its own right. Surprisingly, there are a large number of inaccuracies and general misinformation floating around online. This guide seeks to rectify that by offering the most complete directory of decisions that influence sidequests, War Assets and other variables in ME3. This guide also features import variables which carry over to the Mass Effect 3 - Citadel DLC, which has different variables for actions taken in the main game. This guide is also organized in an easy-to-read format that allows for quick searching. Simply hit Ctrl+F on your keyboard, type in the corresponding ID for the section, and you'll instantly jump to it - it's that simple! ====================================================================== 2) General Import Variables (MES200) ====================================================================== (Mass Effect 2) If a Mass Effect 2 savefile exists, and Shepard did not die at the end of the Suicide Mission, it will be imported into ME3 with all associated variables listed below. If a savefile wasn't imported, a standard non-import scenario will be used. (Morality) The player's morality in ME2 (Paragon/Renegade) will be reflected in the Shepard VI you can encounter in the Citadel's Docks Holding Area. (Origin) The player's origin in ME1/ME2 (Spacer, Colonist, Sole Survivor) will be reflected in several dialogues throughout the game, including two conversations with Admiral Hackett, the DLC mission Priority: Eden Prime, the capsule scene in Shepard's cabin with Liara and the Citadel DLC. (Player Level) Effect: The player's level at the end of ME2 will be transferred to ME3, where the level cap is raised to 60. The player's skill points (if they've chosen the same level at the beginning of ME3) will be automatically assigned to various skills; otherwise, players who choose a new class will have extra skill points to use based on their level. (Romance) Effect: The player's romance (if they had one) is imported into ME3, provided that the romance in question (besides Ashley, Kaidan or Liara) survived the Suicide Mission. Ashley, Garrus, Jack, Jacob, Kaidan, Kelly, Liara, Miranda, Tali and Thane all have extra dialogue if the player chooses to continue a relationship with them. Conversely, if the player broke up with Garrus, Jack, Jacob, Miranda, Tali or Thane in ME2, their dialogue in ME3 will reflect this change. ====================================================================== 2) Mass Effect 1 (MES300) ====================================================================== (Citadel Council) Council Hung Up On - Y/N: If Shepard hung up on the Council during any of their conversations in the game, Joker and Liara will make reference to it in two conversations in the third game. (Citadel: Expose Saren) Barla Von Met - Y/N: If Shepard spoke with Barla Von in this game, the latter will have alternate dialogue mentioning the conversation to Shepard during Priority: The Citadel I. (Citadel: Rita's Sister) Mission Completed - Y/N: If the mission was completed, and if Conrad Verner wasn't told to leave in the ME2 mission Ilium: Conrad Verner, Jenna (Rita's sister) will appear in ME3's Citadel: Medi-Gel Sabotage and save Verner's life during the mission. If the mission wasn't completed, she will not be present and Verner will die from a gunshot wound. (Citadel: The Fourth Estate) Khalisah Al-Jilani Punched - Y/N: If Al-Jilani is not punched during the interview, nor during her appearance and interview in ME2, her dialogue and actions will be different when Shepard meets her for the third time. (Elkoss Combine Armory License) License Purchased - Y/N: Mission Completed - If the license was purchased, Feros: Data Recovery and UNC: Asari Writings were completed, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (Feros: Data Recovery) Mission Completed - Y/N: If this mission and UNC: Asari Writings were completed, the Elkoss Combine armory license was purchased, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (Feros: The Thorian) Shiala/Zhu's Hope Colonists Saved - Y/N: If Shiala was spared and the Zhu's Hope colony was saved, they will become a War Asset for the Alliance. (Garrus Vakarian) Garrus Recruited - Y/N: If Garrus wasn't recruited in ME1 (and was in ME2), he will have different ambient dialogue referencing the delay while talking with James Vega onboard the Normandy. (Noveria: Peak 15) Rachni Queen Spared/Killed: If the Rachni Queen was spared, she will appear in ME3 during the mission Attican Traverse: Krogan Team, and can be rescued and utilized as a War Asset. If she is killed, her role is replaced by an indoctrinated Breeder who was revived by the Reapers and, if the latter is rescued, will cause heavy losses to other War Assets. (Race Against Time: Final Battle) Council Saved/Killed: If the Council was saved, they will appear in ME3, and can give the Destiny Ascension as a War Asset (which will appear in a shot of the Fleet traveling towards Earth in Priority: Earth). Also, if the original Salarian councillor is present in ME3 and survives the events of Priority: The Citadel II, Shepard will receive a War Asset that is higher in value. If the Council died, their roles are filled by other representatives, and the potential rewards are fewer. (UNC: Asari Writings) Mission Completed - Y/N: If this mission and Feros: Data Recovery were completed, the Elkoss Combine armory license was purchased, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (UNC: Rogue VI) Mission Completed - Y/N: If this mission was completed, Shepard will have extra dialogue with EDI regarding her development during Priority: Cerberus Headquarters. (Virmire: Assault) Ashley Williams/Kaidan Alenko Survived: The Virmire Survivor will appear as a squadmate, provided that you meet certain conditions in ME3 to ensure their survival. (Virmire: Assault) Rana Thanoptis Spared - Y/N: If Rana was spared during the mission, Shepard will receive an email in the third game mentioning that she was later indoctrinated and killed several dignitaries before committing suicide. (Virmire: Assisting Kirrahe's Team) Kirrahe Survived - Y/N: If Kirrahe survived the mission, he will reappear in ME3 as an NPC during Priority: Sur'Kesh, and will help Shepard and his/her team during the Cerberus attack. If Thane died during the Suicide Mission and Kirrahe is alive, Kirrahe will sacrifice himself to save the Salarian Councillor during Priority: The Citadel II. If neither Thane nor Kirrahe are alive, the Salarian Councillor will be assassinated by Kai Leng. (Virmire: Wrex and the Genophage) Wrex Alive/Dead: If Wrex is alive, he will carry through from the second game into the third and appear through the first half of the game, and can become a War Asset (along with the Krogan Mercenaries) if the genophage is cured. If Wrex is dead, his role will be filled by Urdnot Wreav, making it easier for Shepard to take a Renegade option and sabotage the genophage. If Wrex wasn't recruited or a non-import game is created for ME3, several squadmates (Liara, Garrus, Ashley/Kaidan) will have alternate dialogue in Priority: Sur'Kesh. (Wrex: Family Armor) Mission Completed - Y/N: If the mission was completed and Shepard sabotaged the genophage in ME3, Wrex will have extra dialogue mentioning the completion of the mission during their final confrontation at the Citadel. (X57: Bring Down The Sky) Balak Killed/Let Go/Mission Not Completed: If Balak was let go during the assignment, he will appear during Citadel: Batarian Codes and have dialogue referencing his encounter with Shepard. If the mission was not completed, Balak will still appear, but will have slightly different dialogue. If Balak was killed, an unnamed Batarian (who is already in custody) will take his place. =============================================================================== 4) Mass Effect 2 (MES300) =============================================================================== (Assignment: Arrival) Arrival DLC Completed - Y/N: If the Arrival DLC was completed, Shepard and Anderson will have two different lines of dialogue during their first conversation in the prologue. The Alliance 103rd Marine Division War Asset is affected (decreased by 50 points if the DLC wasn't completed). Ghorek (in the Docks: Holding Area) will also directly accuse Shepard of destroying the system if the DLC was completed. (Assignment: Lair of the Shadow Broker) Lair of the Shadow Broker DLC Completed - Y/N: Several variables will change in ME3 if this DLC was completed: 1) Liara's first conversation with Shepard onboard the Normandy will reflect his/her help stopping the Shadow Broker. 2) Shepard will receive an extra upgrade (an Armor Modkit from Feron) when s/he accesses the intel terminal next to Glyph in Liara's office aboard the Normandy. 3) The Shadow Broker Ship Model can be found in the lower engineering deck aboard the Normandy, near a workbench. 4) If Garrus and Liara are brought on Priority: Sur'Kesh, both of them will have extra dialogue relating to the previous Shadow Broker as they move through the Yahg containment cells. 5) If Matriarch Aethyta was spoken to in ME2 and Shepard speaks to her in the Presidium Commons after completing this DLC, s/he will reference a video viewed onboard the Shadow Broker Base Ship confirming that Aethyta is Liara's "father". 6) Liara's identity as the Shadow Broker will be known to more squadmates and NPC's aboard the Normandy, as they will reference her job multiple times throughout the game. If the DLC wasn't completed, Shepard will be shocked when EDI inadvertantly spills information about Liara's job. 7) (w/ Leviathan DLC - bugfix) Liara will have extra romance dialogue reflecting her journey with Shepard if the relationship is continued from the DLC. (Assignment: Overlord) Overlord DLC Completed - Y/N: The decision made at the end of the Overlord DLC will impact the missions Grissom Academy: Emergency Evacuation and Arrae: Ex-Cerberus Scientists. If David was sent to the Academy, he will appear in the Grissom Academy mission, converse with Shepard's squad and open a room containing a weapon upgrade and credits. David's fate will impact the dialogue with Gavin Archer in the Arrae mission. Likewise, if either this DLC or the Firewalker Pack were completed, James and Cortez will have an additional conversation discussing the merits of the Mako versus the Hammerhead in the Normandy's shuttle bay. (Assignment: Project Firewalker) Mission Completed - Y/N: If this mission (or Assignment: Overlord) was completed, James and Cortez will have an additional conversation regarding the merits of the Mako versus the Hammerhead in the Normandy's shuttle bay. (Citadel: The Council) Spectre Reinstatement - Y/N: Shepard will have different dialogue with the Council (in ME3's Priority: The Citadel I) based on whether or not the Spectre rank was restored or rejected in this game. (Dossier: Tali) Kal'Reegar Alive - Y/N: If Kal'Reegar survived the events of Tali's recruitment mission on Haestrom, Shepard will receive a news alert mentioning his death (if the Quarians made peace or destroyed the Geth) in the following game. (Dr. Karin Chakwas) Chakwas Survived - Y/N: If Chakwas was rescued from the Collector Base during the Suicide Mission, she can be recruited as the Normandy's Chief Medical Officer again in the following game (instead of Dr. Michel). (Grunt: Rite of Passage) Mission Completed - Y/N: If the mission was completed, and Grunt survived the Suicide Mission, Grunt will survive the events of Attican Traverse: Krogan Team. If this mission wasn't completed, Grunt will die if the Rachni Queen is spared. (Harrot's Emporium) Discount Received - Y/N: If the player received a discount from Harrot the shopkeeper, the latter will reference this fact during their first conversation in Aria's bunker in the Omega DLC. (Illium: Conrad Verner) Conrad Verner Told to Leave - Y/N: If Conrad wasn't convinced to leave the bar, he will appear in the mission Citadel: Medi-Gel Sabotage. Several other factors will influence whether he lives or dies in the latter mission (see Mass Effect 1 section). (Jack: Subject Zero) If Jack was convinced to spare Aresh's life, Shepard will receive a news alert in the following game that mentions how Aresh died saving a shuttle full of children. (Jacob: The Gift of Greatness) Ronald Taylor Marooned/Arrested/Killed: Depending on the resolution of Jacob's loyalty mission, and if he survived the Suicide Mission, the first conversation Shepard can have with Jacob in Arrae: Ex-Cerberus Scientists will reflect what state the latter's father was left in. (Kasumi: Stealing Memory) Mission Completed - Y/N: If Kasumi's loyalty mission was completed and she survived the Suicide Mission, and the mission Citadel: Hanar Diplomat is completed, Kasumi will become a War Asset. She will also have alternate dialogue based on whether the graybox was saved or destroyed. If the mission wasn't completed, she will disappear at the end of the mission. (Kelly Chambers) Kelly Chambers Survived - Y/N: If Kelly was rescued from the Collector Base, she will return as an NPC. If Shepard asked Kelly to feed his/her fish as well, she will give Shepard a Prejak Paddle Fish, which can be kept through a playthrough and into a New Game+ for an extra Intel Upgrade. If a male Shepard does not romance any other person, convinces her to change her identity before the Cerberus Coup and consummates his relationship with her, he will receive a photograph of her for his cabin. (Kenneth/Gabby) Ken/Gabby Saved - Y/N: If Ken and Gabby were saved from the Collector Base, they will reappear in ME3 as recruitable engineers for the Normandy, and have their own dialogue (and potential romance arc) between missions. (Khalisah Al-Jilani) Punched in ME1 or ME2/Punched in Both Games/Never Punched: Khalisah Al-Jilani's dialogue will be different based on whether Shepard punched her in one or both previous games. If Shepard punched her previously, she will make reference to his violent actions. If Shepard punched her twice before, she will attempt to punch Shepard herself. If Shepard never punched her, she will be more civil at the end of the conversation. (Legion: A House Divided) Geth Heretics Rewritten/Destroyed: The outcome of this mission will influence the state of potential Geth and Quarian War Assets during the Rannoch arc. Also, if this mission was completed, Shepard and Joker can have extra dialogue after Priority: Geth Dreadnought referencing the loyalty mission. (Mineral Resources) Low/Mid/High Resources: Depending on the amount of resources the player has when they finish the game, they will receive a "Mineral Resources" War Asset worth 10, 25 or 100 points. (Miranda: The Prodigal) Mission Completed - Y/N: If this mission is completed, Miranda survived the Suicide Mission, she can survive her encounter with Kai Leng during Priority: Horizon. If it has not been completed, Miranda will die from wounds suffered in the attack. (Mordin: Old Blood) Genophage Data Saved/Destroyed: If the genophage data was saved, Mordin (if he survived the Suicide Mission) will save Eve's life using the knowledge from it during Priority: Tuchanka. If the research was destroyed, Eve will die as a result, and if the cure was sabotaged, Shepard can persuade Mordin to abandon his goal of curing it and go into hiding. (Mordin: Old Blood) Maelon Spared - Y/N: If Maelon was spared and the genophage was cured, he will send Shepard an email after the conclusion of Priority: Tuchanka. (Mordin Solus) "Model of a Scientist Salarian" Song Heard - Y/N: If Shepard listened to Mordin's song aboard the Normandy, and Mordin survived the Suicide Mission, he will sing part of the song during his sacrifice in Priority: Tuchanka when the genophage is cured. (Normandy SR-2 Upgrades) Heavy Ship Armor/Multicore Shielding/Thanix Cannon Researched - Y/N: If any or all of the ship upgrades were researched, the value of the Normandy SR-2 War Asset will be increased as a result. (Prologue: Awakening) Anderson/Udina Elected Councillor: Depending on whether Anderson or Udina was picked as the Councillor at the beginning of the game (note that the choice is made during this mission, as the final save from ME1 does not count it), Udina's dialogue will be different during Priority: The Citadel I, and the Codex will reflect which of the two was picked as Councillor. (Reaper IFF) Legion Reactivated/Not Reactivated/Sold to Cerberus: If Legion was reactivated (and survived the Suicide Mission), he will appear as an NPC during the third game, and is needed to ensure Geth/Quarian peace. If he was never reactivated or sold to Cerberus, a Geth VI will take his place during Priority: Geth Dreadnought and certain Rannoch missions, and he will appear as a "Legion-Assassin" during Priority: Cerberus Headquarters. (Samara: The Ardat-Yakshi) Morinth Killed - Y/N: If Morinth was killed, Samara (if she survived the Suicide Mission) will appear as an NPC in Kallini: Ardat-Yakshi Monastery, and will become a War Asset if a certain choice is made. If Samara was killed, Morinth will send an email to Shepard, then appear as a Banshee during Priority: Earth. (Space Hamster) Space Hamster Purchased - Y/N: If the Space Hamster was bought from Citadel Souvenirs, it can be re-acquired by looking for it in the lower engineering deck (scurrying around in a set pattern). (Suicide Mission) Many variables will change based on the outcome of the Suicide Mission: 1) Any squadmate who survived the mission (Garrus, Grunt, Jack, Jacob, Kasumi, Legion, Miranda, Mordin, Morinth, Samara, Tali, Thane and/or Zaeed) will appear in some capacity (whether as a squadmate or NPC). If certain squadmates died, their role/dialogue will be filled by alternate characters (including Admiral Daro'Xen/Admiral Raan [Tali], Ensign Rodriguez [Jack], Geth VI [Legion], Oriana Lawson [Miranda], Padok Wiks [Mordin] and Urdnot Dagg [Grunt]). 2) Members of the Normandy crew (including Dr. Chakwas, Kelly Chambers, Ken and Gabby) who were rescued during the mission will appear in some capacity in ME3. 3) If Ken and Gabby survived the mission but the kinetic barriers weren't upgraded, Gabby will have alternate dialogue referencing the shortcoming during the GX12: Thermal Pipe sidequest. 4) If Jack was chosen as the biotic specialist during the "Long Walk" section of the mission and survived, she will reference the incident via ambient dialogue during Grissom Academy: Emergency Evacuation. 5) If Tali was chosen as the tech specialist to go through the vents and survived the mission, she will have additional dialogue referencing the incident during Priority: Geth Dreadnought. 6) The final decision (destroy/spare the Collector Base) will be reflected through dialogue and events during Priority: Mars, Priority: Cerberus Headquarters and Priority: Earth. In addition, the player's choice whether to destroy the base or not directly affects whether the player has access to the Destroy or Control options in "low-EMS" endings. (Tali: Treason) Legion Brought To Trial - Y/N: If Legion was brought to Tali's trial during the resolution of her loyalty quest, and if both Tali and Legion survive the Suicide Mission, Admiral Raan will have alternate dialogue in the third game when she sees Legion in the War Room after Priority: Geth Dreadnought. (Tali: Treason) Tali Exiled - Y/N: If Tali was not exiled (and she survived the Suicide Mission), she will eventually be made into an Admiral, and it will be easier to achieve peace between the Geth and Quarian races. If she was exiled, her dialogue will be different and it will be more difficult to achieve peace. (Zaeed: The Price of Revenge) Mission Completed - Y/N: If the loyalty mission was completed (and Zaeed survived the Suicide Mission), he will appear in Citadel: Volus Ambassador. If Zaeed is loyal, he will survive the shootout with the mercenaries and will become a War Asset, as well as make it easier to achieve the best outcome in the conversation with the Ambassador. The resolution of Zaeed's loyalty mission (Vido killed/let go) will be reflected in dialogue after the Volus Ambassador mission. ====================================================================== 5) Mass Effect 3: Citadel (MES400) ====================================================================== (Garrus Vakarian) Garrus Brought On Mordin's Mission - Y/N: If Garrus was brought on Mordin's loyalty mission in ME2 and survived the Suicide Mission, he and Shepard will have additional dialogue about "classy antique shops" in the "Retake the Normandy" mission, during the CIC firefight. (Liara T'Soni) Had Matriarch Aethyta Conversation - Y/N: If Liara met Matriarch Aethyta in ME3 and learned she was part-Krogan, and if she is brought on the Docks: Retake The Normandy mission with Wrex, she will have alternate dialogue mentioning it while in the elevator onboard the Normandy. (ME2 Surviving Squadmates) If Grunt, Jack, Jacob, Kasumi, Miranda, Samara and Zaeed survived the Suicide Mission in ME2 and their respective missions in ME3, they will take part in the post-mission party and have special cutscenes that can be accessed. In addition, Shepard can purchase a license for each of them to fight in the Armax Combat Arena in the Silversun Strip. (Mordin Solus) Present in ME3 - Y/N: If Mordin survived the Suicide Mission and was present for the resolution of Tuchanka: Cure the Genophage (sacrificed/sabotaged the cure), a datapad containing voice recordings will be laying beside the apartment's bed when Shepard wakes up after the party. (Origin and Background) Shepard's origin and background will be acknowledged in a simulation found in the Citadel Archives. Also, if Shepard has a Spacer origin, the player can choose to call Shepard's mother, Hannah, and have a phone conversation with her in the apartment. (Romance) The player's romance (if they had one) is imported into the DLC. Ashley, Cortez, Garrus, Jack, Jacob, Kaidan, Liara, Miranda, Tali and Traynor all have extra dialogue and different cutscenes if the player chooses to continue (or, in Jacob's case, confront) their relationship. If a female Shepard has not romanced anyone, she can choose to begin a romance with James or (if the aforementioned is not chosen, and the From Ashes DLC was completed) sleep with Javik during the post-mission party. (Samara) Attempted ME2 Romance - Y/N: If the player attempted to romance Samara in ME2, and is not locked-in to any other romance, Samara can be romanced by a male or female Shepard during her one-on-one conversation after the mission. (Space Hamster) Found in ME3 - Y/N: If the player has found the Space Hamster on the Engineering Deck, Shepard will have extra dialogue about it just before entering the elevator to the Normandy's armory. If the hamster wasn't found, Shepard will comment on the fact that his/her possessions are being thrown out. (Thane Krios) Present in ME3 - Y/N: If Thane survived the Suicide Mission and was present through the events of Priority: The Citadel II, Shepard has the option to invite Kolyat, a group of squadmates, Commander Bailey and the Salarian Councillor up to the apartment for a memorial service. If Garrus, Tali and/or Samara survived the Suicide Mission, they will remark on Thane's friendship with them. (Thane Krios) Romanced - Y/N: If Thane survived the Suicide Mission, was romanced and was present through the events of Priority: The Citadel II, Shepard will have extra dialogue during his funeral, and will be able to view an extra video he sent between ME2 and ME3. In addition, Thane will appear as a ghost during the final scene at the Normandy dock. (Tuchanka: Cure The Genophage) Wrex/Wreav/Neither Alive: If the Tuchanka: Cure the Genophage mission was completed, and Wrex was not betrayed, he will become a temporary squadmate during the Citadel DLC, and will have unique dialogue and cutscenes throughout the mission and post-mission party. If Wrex was killed, Wreav takes his place in all cutscenes and content. If neither of them are alive (as a result of betraying Wrex and having to kill him), James will be the one who leaps onto the CAT6 transport during Citadel Wards: Ambush. =============================================================================== 6) Other Import Variables (MESFT600) =============================================================================== (Mass Effect: Galaxy at War) N7 Special Ops Team Imported - Y/N: If a multiplayer class is promoted in the Mass Effect 3 multiplayer mode Galaxy at War, it can be imported into the main game as a War Asset ad infinitum. (Mass Effect: Genesis/Genesis 2) Genesis Completed - Y/N: If the Mass Effect: Genesis (ME2)/Genesis 2 interactive comics are completed, their choices will be imported into the Playstation 3/Wii U versions of ME3, respectively. (Mass Effect Infiltrator) Campaign/Veteran Difficulty/Veteran Bonus Mission Completed - Y/N: If Mass Effect 3: Infiltrator was completed, and depending on whether or not all of the main missions and/or the bonus mission "Incarceration" were completed, a Cerberus Escapees War Asset will be added to the main game (+40 each for completion/completing all missions on Veteran difficulty/completing bonus mission on Veteran difficulty). ====================================================================== 6) Version History (MEC600) ====================================================================== 1.0 - March 17, 2015: Final version of original document completed and proofed. ====================================================================== 7) Copyright & Thanks (MEC700) ====================================================================== (C) Copyright 2015 Alex Gregory This guide is exclusive to GameFAQS.com, and may not be reproduced under any circumstances except for personal use. It cannot be used in any form of printed or electronic media involved in a commercial business. This guide may not be placed on any website or otherwise distributed publicly without my express written permission. Use of this guide on any other website or as part of any public display is strictly prohibited and a violation of copyright. Thanks to the Mass Effect Wiki for clarifying unclear information, and to GameFAQS.com for hosting this guide. If I have missed any information about a collectible or item, please email me (at alex.n.gregory@gmail.com), and I will give you a contributor credit. If you enjoyed this guide, consider making a small donation to my Paypal account (alex.n.gregory@gmail.com). Crafting compelling, interesting guides takes time, and any help is always appreciated. -30-

View in:

0 Replies to “Dark Energy Dissertation Mass Effect 3 Pc”

Lascia un Commento

L'indirizzo email non verrĂ  pubblicato. I campi obbligatori sono contrassegnati *